Original dieselpunk artillery operations room illustration
Original editorial illustration — use the live game for exact controls

Guides

IRON NEST Firing Checklist

A fast pre-fire audit for the map, calculator, loading system and gun controls.

Evidence map reviewed: Aug 9, 2026

Evidence boundary

The checklist reorganizes documented controls into a repeatable player workflow. It does not add unofficial firing-table values.

The 20-second version

Stop before the firing control and verify five layers: target, map line, firing card, physical load, gun setting. If one layer belongs to a different target or gun, do not fire.

1

TargetName or type confirmed; friendly risk and required effect understood.

2

MapLine begins at the IRON NEST reference spike and ends at the intended target.

3

CardBearing, shell, charge plan and elevation all belong to this one solution.

4

LoadCorrect gun, shell and charge count; loading bridge and breech sequence complete.

5

GunFinal bearing and elevation are precise; intended gun is armed.

Full pre-fire audit

AreaConfirmStop if…
MissionThe order still requires this targetA new order changed priority or the target identity is uncertain
IntelligenceEvery bearing/range is attached to the correct observer or reference pointYou copied a value without its origin
Target positionThe plotted point comes from confirmed coordinates or intersecting observationsIt is only a visual guess on the map
Firing lineMeasurement starts at the marker’s bottom reference spikeThe line starts at the centre or edge of the large model
Firing cardThe card was generated after the final target position was chosenIt is an older card or its target is ambiguous
AmmunitionShell effect matches the intended target and friendly situationYou selected a shell only because it was already near the loader
ChargesThe loaded count matches the plan used for the elevation calculationThe physical load changed after calculation
TraverseCoarse motion is finished and the final bearing is dialled preciselyThe turret is still settling or showing the wrong value
ElevationCorrect gun is set to the calculated elevationLeft and right gun settings have been mixed up
Firing stateBreech/loading cycle is complete and the intended gun is armedA lock, bridge, charge or arming step is unfinished

Why the order matters

The checklist follows the dependency chain. A perfect elevation cannot repair a wrong target position. A correct card cannot repair a different number of powder charges in the gun. The final controls should therefore be checked last, after their inputs are stable.

The no-unload rule makes the shell and charge decision a hard boundary. If you are not yet certain, pause before the load enters the gun. If a mistake is already committed, recalculate around the load, use the other gun, or select another suitable target as described in the developer-supported recovery guidance.

Two-gun discipline

When both guns carry different solutions, give each side its own card and physical place on the clipboard. Before arming, say the chain to yourself in one line:

Left/right gun → target → shell → charges → bearing → elevation.

If any part of that sentence comes from the other gun, stop and separate the cards again. Preparing two shots is only faster when the solutions remain unambiguous.

Under counter-battery pressure

Do not shorten the checklist by skipping map or loading checks. Save time earlier:

  • Plot likely targets before the first shot.
  • Generate and organise firing cards while there is no active pressure.
  • Group targets with similar bearings when the mission allows it.
  • Requisition ammunition and charges before the firing cycle begins.
  • Keep reconnaissance and movement options available for uncertainty or survival.

The counter-battery page explains when those preparation choices matter. It deliberately avoids publishing an invented universal timer because mission and mode behaviour can differ.

After firing

Record what the game actually confirms. If the shot misses, return to the chain in this order: origin point → target plot → range/bearing → shell/charges → elevation → gun selection. Change one suspect input at a time. Changing several values at once destroys the evidence that would tell you what went wrong.

Continue reading

IRON NEST Beginner GuideIRON NEST How to Calculate BearingIRON NEST How to Calculate Elevation